March 25 - 27, 2002 at Stanford
This symposuim is part of AAAI Spring Symposia series. Location, transportation and other information is provided through the
AAAI Spring 2002 Symposia webpage.
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1999 Spring Spymposuim on AI and Interactive Entertainment Papers
Capture the Flag: Military Simulation Meets Computer Games
Marc Atkin
MULTI AGENT SYSTEM: A Nonlinear Framework for Machine Learning and Emerging Strategic Behavior
Jack Brzezinski
Situated AI in Computer Games: Integrating NLP, Path Planning, and 3D Animation
Marc Cavazza
Virtual Nerve Garden
Bruce Damer
Can We Talk
Bill DeSmedt
Towards Articulate Game Engines
Daniel "Wolff" Dobson
Virtual Intelligence in Artificial Reality: Building Stupid Agents in a Smart Environments
Patrick Doyle
Explanations Count
Ian Frank
Cognitive Modeling for Computer Games
John Funge
How a Biochemical Metabolic Model can Contribute to Intelligent Lifelike Behaviour
Eric O. Goodwin
AI in Children's Play with LEGO robots
Henrik Hautop Lund
Not your Grandmothers Game: AI-Based Art and Entertainment
Michael Mateas
Finding a PathFinder
Bjorn Reese
Controlling Gaming Agents via Reactive Programs
Daniel Shapiro
AI Beyond Computer Games
Andrew Stern
Comments
Mike Van Lent
Applying Mobile Robotics Research to Computer Games
Brian Yamauchi
The Computation in Game Playing is Beyond the Reach of COmputers' ability
Jianfeng Zhou
Robot Architectures for Believable Game Agents
Rob Zubek
Main