This symposuim is part of AAAI Spring Symposia series. Location, transportation and other information is provided through the AAAI Spring 2002 Symposia webpage.
Computer games and other forms of interactive entertainment are important sources of applications for artificial intelligence.
For example, the computer game industry is already one of the major drivers of advances in computer hardware and software.
AI in games is now often a major factor in the success or failure of a game.
Advances in AI will also facilitate expanding the genres of games and the creation of new types of interactive entertainment.
Thus building a community that includes both computer game designers/developers and AI researchers benefits everyone.
Designers and developers can benefit from seeing the latest AI research advances and directions.
AI researchers can benefit from seeing what actually works in practice and what interesting problems (and solutions) arise in creating interactive entertainment.
The purpose of this symposium is to continue the community-building process that was started at previous symposia.
Submissions are encouraged both from the interactive entertainment industry and the AI research community. The kinds of topics of interest for this symposium include:
Potential participants should submit a short paper (3-5 pages) describing work recently completed or in progress that they would like to discuss. Submissions may also take the form of discussion questions
(1-2 pages) on which a panel discussion could be based or a short (1-2 page) description of how the AI is implemented in a commercial interactive entertainment product.
For all submissions, participants should include a CV or resume highlighting their work in this area.
Dealine for submissions is October 6th.
Send submissions to Ken Forbus
Acceptance notifications will be sent out November 9th.