March 25 - 27, 2002 at Stanford
Call for Papers
Program Committee
Past Papers

This symposuim is part of AAAI Spring Symposia series. Location, transportation and other information is provided through the AAAI Spring 2002 Symposia webpage.

Computer games and other forms of interactive entertainment are important sources of applications for artificial intelligence. For example, the computer game industry is already one of the major drivers of advances in computer hardware and software. AI in games is now often a major factor in the success or failure of a game. Advances in AI will also facilitate expanding the genres of games and the creation of new types of interactive entertainment. Thus building a community that includes both computer game designers/developers and AI researchers benefits everyone. Designers and developers can benefit from seeing the latest AI research advances and directions. AI researchers can benefit from seeing what actually works in practice and what interesting problems (and solutions) arise in creating interactive entertainment. The purpose of this symposium is to continue the community-building process that was started at previous symposia.

Submissions are encouraged both from the interactive entertainment industry and the AI research community. The kinds of topics of interest for this symposium include:

  • Explorations of the state of the art of AI currently used in interactive entertainment, such as techniques used in a particular game.
  • Explorations of the potential impact of an AI techniques or technologies on interactive entertainment, e.g., new ways to design/build bots and opponents.
  • What AI techniques or advances not currently used in industry might already be useful for computer games, interactive fiction, or software toys?
  • What problems and constraints arising in interactive entertainment are being neglected by the research community?
  • How can commercial interactive entertainment projects be used to support AI research?
  • How can results from AI research be more quickly transitioned to the interactive entertainment industry?
  • How can we strengthen the growing relationships between researchers, designers, and developers?


Potential participants should submit a short paper (3-5 pages) describing work recently completed or in progress that they would like to discuss. Submissions may also take the form of discussion questions (1-2 pages) on which a panel discussion could be based or a short (1-2 page) description of how the AI is implemented in a commercial interactive entertainment product. For all submissions, participants should include a CV or resume highlighting their work in this area.

Dealine for submissions is October 6th.

Send submissions to Ken Forbus

All submissions must be made via email. ASCII is preferred, although HTML or PDF files will be accepted.

Acceptance notifications will be sent out November 9th.