March 25 - 27, 2002 at Stanford
Schedule
Call for Papers
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Past Papers
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This symposuim is part of AAAI Spring Symposia series. Location, transportation and other information is provided through the AAAI Spring 2002 Symposia webpage.

Interactive, Computer-based forms of entertainment, such as computer games, interactive fiction, and software toys, represent a large, techonologically-savvy industry that is actively seeking powerful artificial intelligence techniques. Until recently there was little communication between the interactive entertainment industry and the AI research community. As a result, the interactive entertainment industry may be overlooking useful AI techniques developed by the research community and the research community may be overlooking interesting problems and constraints faced by the interactive entertainment industry.

This symposium seeks to continue the interaction between these two communities that has recently begun.