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2000 Spring Spymposuim on AI and Interactive Entertainment Papers
- Some Issues in AI Engine Design
Marc S. Atkin, Gary W. King, David L. Westbrook and Paul R. Cohen
University of Massachusetts
- Parameterized Action Represetation and Natural Language Instructions for Dynamic Behavior Modication of Embodied Agents
Norman I Badler, Rama Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin
and Martha Palmer
University of Pennsylvania
- Natural Language Control and Paradigms of Interactivity
Marc Cavazza and Ian Palmer
University of Bradford
- Path Planning for Star Trek: Armada
Ian Lane Davis
Mad Doc Software
- Towards more human-like Computer Opponents
Michael Freed, Travis Bear, Herrick Goldman, Geoffrey Hyatt, Paul Reber and Josh Tauber
NASA Ames Research Center
- Cognitive Multi-character Systems for Interactive Entertrainment
John Funge and Steven Shapiro
Intel Corp. and University of Toronto
- Modeling Users Emotions During Interactive Entertainment Sessions
Piotr Gmytrasiewicz and Christine Lisetti
University of Texas
- Dynamic Autonomous Agents: Game Applications
Siome Goldenstein, Edward Large and Dimitris Metaxas
University of Pennsylvania
- It Knows What You're Going To Do: Adding Anticipation to a Quakebot
John Laird
University of Michigan
- The Integration of Autonomous and Scripted Behavior through Task Management
Lars Liden
Presto Studios Inc.
- A Neo-Arstotelian Theory of Interactive Drama
Michael Mateas
Carnegie Mellon Univerity
- Manageable Grouping of Artificial Intelligence
Mark Mortimer
- Building Characters: A Form of Knowledge Acquisition
Yusuf Pisan
University of New South Wales
- Beyond the Fighting Mentality
Magy Seif El-Nasr, Robert Zubek and Robin Hunike
Northwestern University
- Shotcuts to Koas: Complex Behavior from Simple Dynamics
Gary Ushaw and Gordon Bell
VIS Interactive
- The Artificial Emotion Engine
Ian Wilson
Katrix Inc.
- Computational Aspects of Interactive Narrative
R. Michael Young
North Carolina State University
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